Checkpoints and Finals
Use checkpoints to keep creative history visible, and mark finals when a result is worth saving or sharing.
Checkpoints
A checkpoint is one completed creative step. It records the prompt, plan, target, generated assets, failures, and cost records.
- Compare direction: move between checkpoints to see how the idea changed.
- Recover running jobs: server image jobs can reconnect to a saved checkpoint after reload.
- Track failures: failed directions stay visible without polluting saved assets.
- Keep context: the next Auto Mode run can include the current checkpoint summary and included reference packs.
Example checkpoint trail:
- Checkpoint 1: initial iced coffee directions, 3 images.
- Checkpoint 2: more like Version A, calmer, used Brand.
- Checkpoint 3: animate final hero image, 1 video.
Generation activity
The activity tray appears near the composer when a checkpoint is queued, running, taking longer than expected, failed, cancelled, or ready to reconnect.
- Cancel: stop an active server image job when cancellation is available.
- Reconnect: resume polling an existing server job after reload or temporary polling loss.
- Retry: prepare the composer from a failed or stuck checkpoint without auto-spending again.
- Cost context: see the related estimate next to the job state when a cost record exists.
Retry fills the composer and focuses it. Press Generate again only after the prompt still looks right.
When a checkpoint used included reference packs, the prompt panel can show a compact label such as "Used Brand + Product". That label is stored on that checkpoint, not across every session or project.
Finals
Finals are assets worth keeping for review, sharing, or future reference.
- Review generated versions.
- Mark useful work as final.
- Use finals later for sharing, references, or the short list.
In VideoBrainstorm, a final can become new context. Save what is useful, then generate from it when the idea needs another pass.